Alternate account: @woelkchen@piefed.world

  • 11 Posts
  • 28 Comments
Joined 3 years ago
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Cake day: June 12th, 2023

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  • I’ve had games with native Linux versions on Steam break more times than games I play through Proton

    How many of these games target a proper Steam Linux Runtime? My guess is none and your experience is based on ancient Linux versions from a time SLR did not exist.

    When native Linux games break it has been permanently, because the developers stop maintaining it.

    Of course. “Valve refuses to promote it towards developers” I literally wrote that already.

    Proton is a hacky workaround, targeting and properly maintaining Steam Linux Runtime is the proper solution but Valve does not promote this, so nearly nobody knows about it, and Lepton could be a properly promoted, directly based on AOSP instead of reverse engineering option, should Valve bring it to x86. That’s literally what I wrote already.











  • Man, if it was that simple, ALARM wouldn’t exist and arch would have (at least) allowed aarch64 packages in the AUR years ago.

    Arch’s policy is to offer only x64 binaries. They don’t offer ARM packages because they don’t want to. ALARM exists because Arch does not want the contributions.

    While it’s not zero work, your claim of reinventing the wheel overstates what compiling software that’s already compatible with ARM requires.

    I’m reading what Collabora wrote and nowhere is that blog post did they state that compiling stuff for ARM and the packaging are the hard parts. They explicitly called out the reproducibility parts, not the rest.

    If your small community project with dead forums and broken logs (see below) can do it, a team of full time Linux engineers can do it in a relatively small amount of time, probably with logs.