

Yeah it did a decent job blending new unloaded chunks to ones I pasted in from older worlds. Its still noticeable that something is off but much better than when I tried something similar a long time ago doing a half amplified half regular terrain world.
That time I just followed the ocean on where I could make my breaks roughly down the middle of the map. I forced generated all the right half if the map in amplified, deleted continents that went too far over the center and then switched the world to vanilla terrain and let people explore the non amplified to generate as they go
I added a picture of a piece in this comment https://lemmy.today/comment/25591455


Yeah I still have the original world’s. The hard part was trying to figure out which data to keep from each of the worlds. Nobody has been on in some time so I’m not expecting many to come back and can do it on a case by case