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Joined 3 years ago
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Cake day: June 14th, 2023

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  • I played a few hours during the first closed beta. Something of a mix between Battlefield and Hell Let Loose IMO. More down-time (walking long distances, defending positions, lying on your back waiting for revive) than BF. More action than HLL and no enforced support roles. Though there are no in-game classes, some players still end up taking on roles such as continuously driving/flying players from the spawn to the combat area, or just hanging out in bases and upgrading them. Not sure what I think of the persistent economy… In theory it could act as a soft balance for powerful vehicles, but it also allows a player to grind money one match, and then use it all in a different match.








  • There are no in-game classes, you just buy whatever weapons, equipment and vehicles you want. The only soft limit is the cost of items, and I assume that’s something they’re going to continue adjusting. The different classes only exists out of game, where you have different XP tracks. I.e. to unlock more sniper weapons and equipment you have to do sniper-y stuff while playing first.

    At least the early assault rifles which I had access to in the beta were pretty crap at range, so IMO it has less of the “everybody is a sniper” feeling of HLL :D I think any semi-realistic game with a huge map tends to naturally favour sniping to some degree.




  • I’ve had games with native Linux versions on Steam break more times than games I play through Proton

    With Proton it’s usually temporary, and is fixed with a new release. When native Linux games break it has been permanently, because the developers stop maintaining it. Though it might be worth mentioning that I mostly play multiplayer and I consider a game “broken” if I no longer can play together with my friends who use Windows