

I’ll have that in mind in case it happens in the future! Thanks a lot!


I’ll have that in mind in case it happens in the future! Thanks a lot!


I tried it and it worked! The only issue I’m having now is that it can’t read the savefiles and I don’t know how to fix that. I’ll keep updating.


I’m gonna do that right now🫡


Oh, didn’t think of that. Thanks!


I did that. Doesn’t solve it. Thanks anyways!


No problem. Then, yeah, I installed them via Flatpak


Yess, thats what I did


Seems like just Disco Elysium isn’t working. I did what you said and now the log is pretty different:
Started initial process 4808 from gamescope -w 2560 -h 1440 -W 2560 -H 1440 -r 144 -f – gamemoderun [REDACTED]/lutris/runners/wine/lutris-7.2-2-x86_64/bin/wine cmd /C Run Me!.bat Start monitoring process. No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. wlserver: [backend/headless/backend.c:82] Creating headless backend vulkan: selecting physical device ‘NVIDIA GeForce RTX 3070 Ti’: queue family 2 vulkan: physical device supports DRM format modifiers vulkan: supported DRM formats for sampling usage: vulkan: 0x34325241 vulkan: 0x34325258 vulkan: 0x3231564E wlserver: Running compositor on wayland display ‘gamescope-0’ wlserver: [backend/headless/backend.c:18] Starting headless backend wlserver: [xwayland/server.c:92] Starting Xwayland on :0 wlserver: [types/wlr_surface.c:748] New wlr_surface 0x55afcc1f5e50 (res 0x55afcbd980c0) wlserver: [xwayland/server.c:250] Xserver is ready pipewire: stream state changed: connecting pipewire: stream state changed: paused pipewire: stream available on node ID: 79 ERROR: ld.so: object ‘libgamemodeauto.so.0’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object ‘libgamemodeauto.so.0’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. fsync: up and running. ERROR: ld.so: object ‘libgamemodeauto.so.0’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object ‘libgamemodeauto.so.0’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. gamemodeauto: (EE) failed to read Wayland events: Broken pipe Monitored process exited. Initial process has exited (return code: 0) All processes have quit Exit with return code 0


I installed Bioshock Remaster, which seems to be Windows. It opens with no problems.


What kind of game should I try to install? Windows based?


Thanks mate! Very glad I finally did the jump into the Linux world 🫡


I’m totally sure I didn’t. Installed metro via Lutris GOG installer and Dysco Elysium via Bottles and then “Add locally installed game” pointing to a .bat that runs the game.


Didn’t work. Thank you anyways!


Yeah, I turned on and off several times the system since it started at least one week ago


I was about to send a reply saying I already tried that and didn’t work. Guess what: it kinda worked haha. I tried opening Metro 2033 and worked (weird thing: My GPU and fans or whatever started go berserk. Didn’t stop until I activated VSync, smh). Now what I would need to solve would be being able to run locally preinstalled games (the one I have was installed via Bottles) and fix gamescope so I can use it without crashing. Thank you very much!


Thanks for your kind reply! Here’s what it returns:
[ 0.461210] ACPI: PCI: Interrupt link LNKC configured for IRQ 0
[ 0.461258] ACPI: PCI: Interrupt link LNKD configured for IRQ 0
[ 0.461302] ACPI: PCI: Interrupt link LNKE configured for IRQ 0
[ 0.461339] ACPI: PCI: Interrupt link LNKF configured for IRQ 0
[ 0.461376] ACPI: PCI: Interrupt link LNKG configured for IRQ 0
[ 0.461412] ACPI: PCI: Interrupt link LNKH configured for IRQ 0
[ 0.488486] AMD-Vi: Interrupt remapping enabled
[ 1.401453] RAS: Correctable Errors collector initialized.
[ 4.003006] sd 4:0:0:0: [sda] Preferred minimum I/O size 4096 bytes
[ 7058.871691] xhci_hcd 0000:02:00.0: xHC error in resume, USBSTS 0x401, Reinit
Mon Oct 26 21:13:20 2026
±----------------------------------------------------------------------------------------+
| NVIDIA-SMI 550.163.01 Driver Version: 550.163.01 CUDA Version: 12.4 |
|-----------------------------------------±-----------------------±---------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+========================+======================|
| 0 NVIDIA GeForce RTX 3070 Ti Off | 00000000:07:00.0 On | N/A |
| 0% 41C P5 41W / 310W | 4195MiB / 8192MiB | 20% Default |
| | | N/A |
±----------------------------------------±-----------------------±---------------------+
Vulkan Instance Version: 1.4.309
VK_EXT_acquire_drm_display : extension revision 1 VK_EXT_acquire_xlib_display : extension revision 1 VK_EXT_debug_report : extension revision 10 VK_EXT_debug_utils : extension revision 2 VK_EXT_direct_mode_display : extension revision 1 VK_EXT_display_surface_counter : extension revision 1 VK_EXT_headless_surface : extension revision 1 VK_EXT_surface_maintenance1 : extension revision 1 VK_EXT_swapchain_colorspace : extension revision 4 VK_KHR_device_group_creation : extension revision 1 VK_KHR_display : extension revision 23 VK_KHR_external_fence_capabilities : extension revision 1 VK_KHR_external_memory_capabilities : extension revision 1 VK_KHR_external_semaphore_capabilities : extension revision 1 VK_KHR_get_display_properties2 : extension revision 1 VK_KHR_get_physical_device_properties2 : extension revision 2 VK_KHR_get_surface_capabilities2 : extension revision 1 VK_KHR_portability_enumeration : extension revision 1 VK_KHR_surface : extension revision 25 VK_KHR_surface_protected_capabilities : extension revision 1 VK_KHR_wayland_surface : extension revision 6 VK_KHR_xcb_surface : extension revision 6 VK_KHR_xlib_surface : extension revision 6 VK_LUNARG_direct_driver_loading : extension revision 1
VK_LAYER_INTEL_nullhw INTEL NULL HW 1.1.73 version 1 VK_LAYER_MESA_device_select Linux device selection layer 1.4.303 version 1 VK_LAYER_MESA_overlay Mesa Overlay layer 1.4.303 version 1 VK_LAYER_NV_optimus NVIDIA Optimus layer 1.3.277 version 1 VK_LAYER_VALVE_steam_fossilize_32 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_fossilize_64 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_32 Steam Overlay Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_64 Steam Overlay Layer 1.3.207 version 1
GPU0: apiVersion = 1.3.277 driverVersion = 550.163.1.0 vendorID = 0x10de deviceID = 0x2482 deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU deviceName = NVIDIA GeForce RTX 3070 Ti driverID = DRIVER_ID_NVIDIA_PROPRIETARY driverName = NVIDIA driverInfo = 550.163.01 conformanceVersion = 1.3.7.2 deviceUUID = [REDACTED] driverUUID = [REDACTED] GPU1: apiVersion = 1.4.305 driverVersion = 0.0.1 vendorID = 0x10005 deviceID = 0x0000 deviceType = PHYSICAL_DEVICE_TYPE_CPU deviceName = llvmpipe (LLVM 19.1.7, 256 bits) driverID = DRIVER_ID_MESA_LLVMPIPE driverName = llvmpipe driverInfo = Mesa 25.0.7-2+deb13u1 (LLVM 19.1.7) conformanceVersion = 1.3.1.1 deviceUUID = [REDACTED] driverUUID = [REDACTED] No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. wlserver: [backend/headless/backend.c:82] Creating headless backend vulkan: selecting physical device ‘NVIDIA GeForce RTX 3070 Ti’: queue family 2 vulkan: physical device supports DRM format modifiers vulkan: vkCreateDevice failed (VkResult: -7) Failed to initialize Vulkan Selected WSI platform: xcb Selected GPU 0: NVIDIA GeForce RTX 3070 Ti, type: DiscreteGpu cat: /sys/module/nvidia_drm/parameters/modeset: Permission denied.


It’s Linux Mint Debian Edition 7 (LMDE 7)


Thanks for that much detailing, helps me a huge lot. Sounds good and easy, too. I’ll check if it fits my needs and try exactly that if what I have planned atm doesn’t work. I’ll let you know how it all ends up going ;D
Thanks! I finally solved it!