Closest thing to a forever world I did was in the middle of beta, back when biomes were more the product of smoothly varying numbers than hard-coded distinct regions with borders. Random seed, medium difficulty, solo, no mods, and gamerules weren’t a thing. But it’s long lost now.
Closest thing to a forever world I did was in the middle of beta, back when biomes were more the product of smoothly varying numbers than hard-coded distinct regions with borders. Random seed, medium difficulty, solo, no mods, and gamerules weren’t a thing. But it’s long lost now.