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  • 5 Posts
  • 39 Comments
Joined 2 years ago
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Cake day: October 28th, 2024

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  • Imo if the person moves the responsability to a third party, he should still be responsible for what happens. The wait sounds reasonable to me, as then people can see how responsible the dev or “dev” shows to be towards the project he is managing.

    And by that, it allows separating those just using LLMs as additional tools, from “adventurers” (local expression for people that do things without a plan), scammers and asset flip users going for an even quicker buck.








  • Licenses are far older than digital contents, and the PS Vita, which I wonder which is the company behind it, gave a concrete example that consoles can make backups, and that’s halfway there.

    Furthermore, another platform, GOG, explicitly states in its service contract that users are allowed to keep the contents they get. Similarly, when the service was active, Humble Bundle’s Humble Trove explained right at the beginning of its page that games included in the selection were free to be kept once downloaded. Two examples of decently-sized for-profit companies allowing for digital ownership.

    Sony’s defence to me sounds a lot like gaslighting.










  • Good idea. And if @goofsqueak@lemdro.id goes for it and is concerned about the physical drive with Windows potentially tempering with the Linux install or reporting back to MS or whomever else whatever it finds, goofsqueak could unplug the Linux drive before plugging the Windows one, so no physical access to the main system is given to Windows.

    And to goofsqueak, any problem with Fortnite on the Switch? I don’t play games as services so I wouldn’t know, and at least from my experience with offline games, if the problem are graphics, Fortnite from the little I know of, I don’t think would lose much in terms of quality.