• FauxLiving@lemmy.world
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    1 year ago

    The point is, unless you’re playing some hyper competitive game where a 30ms difference in reaction time is noticeable (this is less than 1 frame in a fighting game, for example) Starlink works perfectly well. Lower numbers are better, but for games you only need to compare that number to human reaction times (150-200ms) to see that both are small values less than the reaction time of any person.

    Previous satellite Internet using satellites in geosynchronous orbit had 1500ms latency, for comparison.

    • ubergeek@lemmy.today
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      1 year ago

      Previous satellite Internet using satellites in geosynchronous orbit had 1500ms latency, for comparison.

      Yes, and are far more stable, not hyped, and are already at pretty much peak congestion. Starlink will get progressively worse, the more people use it. Right now, it’s over provisioned.

      The point is, unless you’re playing some hyper competitive game where a 30ms difference in reaction time is noticeable (

      Ever try a voice call with 30ms of latency?

      • FauxLiving@lemmy.world
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        1 year ago

        Yes, and are far more stable, not hyped, and are already at pretty much peak congestion. Starlink will get progressively worse, the more people use it. Right now, it’s over provisioned.

        They were not more stable. Any occlusion, including thick clouds, would degrade the signal to being unusable. I used Hughsnet for years, then swapped to cellular (100ms+ latency) and finally to Starlink. Starlink is a pretty solid 100Mb/s, with low jitter, packet loss and latency.

        Ever try a voice call with 30ms of latency?

        Yeah, I use voice chat every day, it’s not noticeable.

        • ubergeek@lemmy.today
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          1 year ago

          They were not more stable. Any occlusion, including thick clouds, would degrade the signal to being unusable

          You have the same issue with Starlink…

          Yeah, I use voice chat every day, it’s not noticeable.

          The people on the call do…

          • null@lemmy.nullspace.lol
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            1 year ago

            The people on the call do…

            LMAO you’re really doubling down?

            No, they absolutely will not notice a 30ms delay. Why would you even say something so absurd?

      • null@lemmy.nullspace.lol
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        1 year ago

        Ever try a voice call with 30ms of latency?

        Lol what? You’re not gonna notice a 30ms delay in a voice call…

        @ubergeek@lemmy.today downvote with no reply even though you were painfully wrong. Sad.

        • towerful@programming.dev
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          1 year ago

          Yeh, 30ms is still inside the haas delay.
          If you are a professional listener (sound engineer, musician, dancer) then you can probably perceive it (in a similar way that eyes theoretically only need 25fps, but 60/120/144 is noticeably better).

          In 30ms, sound can travel 10 meters.
          So, if you’ve ever had a conversation with someone across a classroom, you’ve had a conversation with 30ms latency.

          For data, 30ms is 8100 km for electricity over copper, or 6000km for light over fibre.

          Meaning 30ms over fibre (considering no transmission delays) would be roughly the direct distance between US and UK.

          So yeh, 30ms is nothing

        • ubergeek@lemmy.today
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          1 year ago

          And I’ll downvote ya again, if I could :)

          FWIW, I don’t owe you a reply :)

    • Anivia@feddit.org
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      1 year ago

      where a 30ms difference in reaction time is noticeable (this is less than 1 frame in a fighting game, for example)

      You have some pretty bad understanding of how netcode works if you think a 30ms ping in an online multi-player game means your game or input is delayed by 30ms. It’s a lot more complicated than that, and especially in games with bad netcode you will absolutely notice a difference between 10ms or 30ms ping