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Joined 6 months ago
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Cake day: May 5th, 2026

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  • We’re good at providing guidance to solutions when we openly discuss the problems. We can also often provide direct solutions too. (Just look at the modding community, constantly fixing and optimizing games…for free.)

    And users, for sure, are good at finding problems…because they use the thing. (Keep paying less for QA and users will find more problems 🤷‍♂️)

    We’re just focused on providing/delivering a quality experience and centering people and the art.

    They don’t often center making more profit and reducing headcount.

    So yeah, to a producer, we don’t offer any solutions that please their upper management.

    But the whole point of a producer is to understand what the users want, even if they don’t know it, and articulate it into the production. I know my body and my symptoms, but I can’t treat myself because I’m not a doctor.

    So is he really just saying he doesn’t like his job?






  • A) what problems are you referring to?

    B) DRM free already solves a lot of it for digital titles. Sony, Microsoft, etc are entirely uninterested in that. They wouldn’t be able to pull them from your library if so.

    C) Removing physical media completely kills a used market. Dead Space is $20 on disc, $70 on the Sony store. Sony doesn’t want you to think about that though. Sharing becomes nearly impossible. Ironic, considering Sony’s stance for the PS4

    The biggest thing is simply this: physical media offers protections from corporate abuse/greed. If digital media wasn’t abused by corporations, we wouldn’t have this issue. Physical media done correctly makes most of those abuses impossible. And, unfortunately, we can’t trust closed source corporations not to abuse us when money can be made. So without a forcing function through legislation, physical media is that forcing function/protection.